Poison

Skip all the explaination stuff and get to the comparison pages.

Poison can add a lot to a scout's ability to subdue enemies. Only rogues, swashbucklers, brigands, predators, rangers, and assassins can use poison, but it is an important element of their fighting prowess and so should not be ignored.

Agra has written an excellent detailed primer on poisons, how they're used, how they display so you know they're doing something, and even a few guidelines on what to use in some different situations to get you started.

To summarise in my own Rijacki style...

Poison effects are applied via a 'proc' from the weapon (primary hand) when it hits. You can have up to three poisons of different categories applied and they each have a chance to proc with every hit.

Poisons are colour coded by category for which effects can overlap. Those of the same colour/category cannot be used at the same time. Poisons will last for 12 hours (real time) after application or until they have reached their maximum 'proc' count. The number of 'procs' varies by poison category.

Not all poison types or categories are available for all tiers of crafting.
Some poisons may only be available in the rare form.

While mixing poisons, take great care to always wipe your hands before you touch any part of your body and wash them very well before you eat or drink -anything-. There is a rumor that alchemists are more resistant to poisons because of the tiny tiny quantities they injest all the time. Don't rely on that rumor to keep you safe. There is also a rumor that all alchemist are a little, shall we say "mad", because of that minute quantity of poison they injest with just the process of crafting. Don't believe all the rumors you hear and make sure you send 'round a friend of two with your newest concoctions to convince the rumor spreaders of the error of their ways. All poisons are made by combining 1 harvested loam (commone) or "dust" (rare), 1 harvested root, 1 harvested soft metal, and a number of feul (how many fuel varies by tier). For the specific names of the items, fuel, and the number of fuel, refer to the comparison page. All poison recipes create up to 10 single charge (stack to 20) vials.

Damage

Damage poisons have a 25% proc rate and a maximum of 100 procs per charge.

Debuff

Debuff poisons have a 15% proc rate and 60 procs per charge. They reduce the resistances, stats, or abilities of the target. (Descriptions are from Agra's primer)

Special Effect

Special Effect poisons have a 15% proc rate and 60 procs per charge.



Comparisons of Poisons (common to rare to NPC sold to quest rewards) including crafting levels

Any sceenshots from Test or Beta on these pages will be replaced with those from Live as they become available.
tier 1 (levels 0-9) (NOTE: No class can use poisons until level 10)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 2 (levels 10-19)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 3 (levels 20-29)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 4 (levels 30-39)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 5 (levels 40-49)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 6 (levels 50-59)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 7 (levels 60-69)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP
tier 8 (levels 70-80)
Screenshots of Poisons for PvE
Screenshots of Poisons for PvP Not available yet

Poison and Potion combined chart


NOTE: These pages show only the poisons crafted post LU#24 (6/14/06). Poisons crafted prior to that date for T1 to T6 have different names and effects. The recipes for poisons craftable prior to LU#24 are no longer available.

Pre-LU#24 Poison and Potion combined chart (includes T7)





Updated 11/23/07