Poison
Skip all the explaination stuff and get to the comparison pages.
Poison can add a lot to a scout's ability to subdue enemies.
Only rogues, swashbucklers, brigands, predators, rangers, and assassins can use poison,
but it is an important element of their fighting prowess and so should not be ignored.
Agra has written an excellent detailed primer on poisons,
how they're used, how they display so you know they're doing something, and even a few guidelines on what to
use in some different situations to get you started.
To summarise in my own Rijacki style...
Poison effects are applied via a 'proc' from the weapon (primary hand) when it hits. You can have up to three poisons of
different categories applied and they each have a chance to proc with every hit.
Poisons are colour coded by category for which effects can overlap. Those of the same colour/category cannot
be used at the same time. Poisons will last for 12 hours (real time) after application or until they have
reached their maximum 'proc' count. The number of 'procs' varies by poison category.
Not all poison types or categories are available for all tiers of crafting.
Some poisons may only be available in the rare form.
While mixing poisons, take great care to always wipe your hands before you touch any part of your body and wash
them very well before you eat or drink -anything-. There is a rumor that alchemists are more resistant to poisons
because of the tiny tiny quantities they injest all the time. Don't rely on that rumor to keep you safe. There is
also a rumor that all alchemist are a little, shall we say "mad", because of that minute quantity of poison they
injest with just the process of crafting. Don't believe all the rumors you hear and make sure you send 'round a
friend of two with your newest concoctions to convince the rumor spreaders of the error of their ways.
All poisons are made by combining 1 harvested loam (commone) or "dust" (rare), 1 harvested root,
1 harvested soft metal, and a number of feul (how many fuel varies by tier). For the specific
names of the items, fuel, and the number of fuel, refer to the comparison page. All poison recipes create up
to 10 single charge (stack to 20) vials.
Damage
Damage poisons have a 25% proc rate and a maximum of 100 procs per charge.
- Caustic Poison: Direct Damage delived in a single dose instantly.
- Hemotoxin: A smaller potion of damage is delivered 4 times over a short span of time (24 seconds)
in 'pulses' or 'ticks' (every 6 seconds). The maximum potential is more than caustic poison, but
the duration of the damage over time may be cut short by circumstance.
- Vitality Breach: When vitality breach causes damage, some of that damage is given to you in the
form of a small heal. This is called a "life tap".
- Mental Breach: Instead of causing physical damage, mental breach leaches power from the target.
Like vitality breach, some of that power is given to you to replenish your own pool.
This is called a "power tap".
Debuff
Debuff poisons have a 15% proc rate and 60 procs per charge. They reduce the resistances, stats, or
abilities of the target. (Descriptions are from Agra's primer)
- Enfeebling Poison: Reduces Strength, Crushing skill, Ranged skill, Piercing skill, and Slashing
skill of your target. This makes it much harder for your target to hit YOU (or your raid or groups tank).
- Cerebral Ebb: Reduces Intelligence, Disruption skill, Subjugation skill, Ministration skill, and Ordination
skill of your target. This is the bane of Mage/Priest targets, particularly Mages with the Intelligenct debuff.
This will increase the fizzle rate of your PvP targets and reduce the effectiveness of any target's skills
involved with offensive spells as well as healing spells.
- Gracelessness: Reduces Agility, Parry skill, Defense skill and Deflection skill of your target.
The advantage of using this poison is that it makes your target much easier to hit.
- Warding Ebb: Decreases Wisdom, and decreases mitigation of all magical damage. Now, that doesn't
say magic damage, it says magical damage. That's an important distinction. Magical damage is all
non-physical mitigations. All. That means all arcane, all noxious, and all elemental mitigations
are reduced. That includes poison.
Special Effect
Special Effect poisons have a 15% proc rate and 60 procs per charge.
- Essence of Turgur: This reduces the rate at which a target attacks you;
it is an attack-speed slow, also known as a de-haste.
- Fettering Poison: This causes a simple unbreakable snare poison.
- Ignorant Bliss: When this poison procs, you lose hate.
- Stupefying Poison: The target is stunned for a very short time.
Comparisons of Poisons (common to rare to NPC sold to quest rewards) including crafting levels
Any sceenshots from Test or Beta on these pages will be replaced with those from Live as they become available.
- tier 1 (levels 0-9) (NOTE: No class can use poisons until level 10)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 2 (levels 10-19)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 3 (levels 20-29)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 4 (levels 30-39)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 5 (levels 40-49)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 6 (levels 50-59)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 7 (levels 60-69)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP
- tier 8 (levels 70-80)
- Screenshots of Poisons for PvE
- Screenshots of Poisons for PvP Not available yet
Poison and Potion combined chart
NOTE: These pages show only the poisons crafted post LU#24 (6/14/06). Poisons crafted prior to that
date for T1 to T6 have different names and effects. The recipes for poisons craftable prior to LU#24 are no
longer available.
Pre-LU#24 Poison and Potion combined chart (includes T7)
Updated 11/23/07