Potions
Skip all the explaination stuff and get to the comparison pages.
Alchemist crafted potions can enhance any adventure's travails. They have many effects which are
beneficial to their users. All potions can be used from either the charm slot or your inventory bags. (Right-click and select "use" or
double-click unless that's been disabled in your UI options).
Potions are colour coded for which effects can overlap. Those of the same colour cannot be used at the
same time (includes recast timers). All potions have a casting time (the time it takes to drink),
recovery time (the time until you can drink another potion of a -different- category), duration (the maximum time
it will last), and recast time (how long until you can use another potion of the -same- category). The casting
time and recovery time are shorter on some rare potions than their common counterparts making it possible to use
rare potions faster than common.
Not all potion types or categories are available for all tiers of crafting.
Some potions may only be available in the rare form.
While mixing potions, take great care to the purity of your ingredients. Disasterous effects can befall
one who uses substandard preparation. All potions are made by combining 1 harvested loam (commone) or "dust" (rare),
1 harvested root, 1 harvested soft metal, and a number of feul (how many fuel varies by tier). For the specific
names of the items, fuel, and the number of fuel, refer to the comparison page. All potion recipes create up
to 10 single dose (stack to 20) vials.
Remedy
The remedy potions can give you instant relief from a magical effect that's been placed on you. If it doesn't
completely cure you (remove the icon of the "state" effect), it may still reduce the duration or damaging effect.
The casting time is 1 second for common and 0.8 second for rare and can be interrupted but the effect is instant.
The recast is 15 seconds, so you can use them often.
- Noxious: A cure for disease or poison.
Might be helpful for those who visit certain.. shall we say 'clubs' in Freeport and Maj'dul.
- Elemental: A cure for heat or cold effects. Sure to be handy when you're up against a wizard.
*rubs her fingers together with a certain measure of glee*
- Arcane: A cure for divine, mental, and magic. Got a problem with a priest? Not going to confession
enough (or not coming up with a sin that's original)? Chug-a-lug one of these.
- Trauma: Owies! Make the hurting stop stop stop, can't you see I'm bleeding out all over the place here?
Heal
The heal potions come in four varieties: instant heal, regeneration, ward, and freedom. The casting time,
duration, and recast times are different between the varieties. Basically, which ever one was the last you used,
that's the recast time until you can use another of this category. Thus, plan wisely for your sequence of use.
(For the times, if there is a split number x/y: x = common, y = rare)
- Essence of Health (1 second casting, 0.5 second recovery, 2 minutes 45 seconds recast):
Instant health in a bottle.
- Essence of Power (0.9/.08 second casting, 0.5/0.4 second recovery, 2 minutes 45 seconds recast):
Power popper! Regain a measure of power instantly.
- Essence of Regeneration (0.9/.08 second casting, 0.5/0.4 second recovery, 30 second duration, 2 minutes 45 seconds recast):
Regain some health over a short period of time (potentially more, total, than the instant heal
amount).
- Essence of Clarity (1 second casting, 0.5 second recovery, 30 second duration, 2 minutes 45 seconds recast):
Regain some power over a short period of time (potentially more, total, than the instant power
amount).
- Reprieve (instant cast, 0.5/0.4 second recovery, 1 hour duration, 5 minutes recast):
For each of the same types as the remedies, the wards will protect you, like a shield, against
that type of effect until either 1 hour has passed -or- the ward "points" are used by blocking
damage.
- Freedom of Mind (instant cast, instant recovery, 10 second duration, 15 minutes recast):
While under the mind altering affects of this potion, you won't get stunned or stifled (unless you
cast it on yourself).
- Freedom of Action (instant cast, instant recovery, 10 second duration, 15 minutes recast):
While under the mind altering affects of this potion, you won't get feared or rooted (unless you
cast it on yourself).
Buffs
The buff potions can give you a boost. Just as with heals, this category has varying timers depending on the
specific type.
- Elixir of Thorns (2 second cast, 0.5 second recovery, 2 minute 6 second duration, 1 minute recast):
Damage shield to hurt all those who try to hurt you. A damage shield is the most effective when the
one using it is being -hit- by several enemies at tha same time. The fewer enemies hitting the user
the less damage the sheild is doing. Thus, if you drink this and jump in the middle of a dozen hostile
spiders, as each hits you (while you are hopefully hitting one or more of them him/herself), it's getting
damaged back. As he/she kills them off, the potion actually becomes less effective because fewer things
are hitting it and triggering the damage back. Damage from this potion is unresistable and not mitigated.
- Elixir of Fortitude (3 second cast, 0.5 second recovery, 30 minute duration, 10 second recast):
Why worry about boring weight training? Just pop this little baby and watch your muscles buldge.
Increases your strength.
- Elixir of Deftness (3 second cast, 0.5 second recovery, 30 minute duration, 10 second recast):
Be like a cat, or that wiley scout, move with lithe grace. Increases your agility.
- Elixir of Piety (3 second cast, 0.5 second recovery, 30 minute duration, 10 second recast):
Ever wanted to be "holier than thou"? Now's your chance! Increases your wisdom.
- Elixir of Intellect (2.4/2.8 second cast, 0.5/.4 second recovery, 30 minute duration, 10 second recast):
Be the 98 lb weakling nerd you've always craved to unleash. Increases your intelligence.
- Elixir of Constitution (3 second cast, 0.5 second recovery, 15 minute duration, 15 second recast):
Increase your health pool.
- Elixir of Transcendence (3 second cast, 0.5 second recovery, 15 minute duration, 15 second recast):
Increase your power pool.
- Elixir of Tactics (0.5 second cast, 0.5 second recovery, 10 minute duration, 15 minute recast):
Show off your tactical prowess. Increases your chance to critical with ranged or melee hits.
- Elixir of Second Sight
(0.5 second cast, 0.5 second recovery, 10 minute duration, 15 minute recast):
Gaze into my crystal ball to see the future. Increases your chance to critical with spells or heals.
Comparisons of Potions (common to rare to NPC sold to quest rewards) including crafting levels
Any sceenshots from Test or Beta on these pages will be replaced with those from Live as they become available.
- tier 1 (levels 0-9)
- Screenshots of Potions
- tier 2 (levels 10-19)
- Screenshots of Potions
- tier 3 (levels 20-29)
- Screenshots of Potions
- tier 4 (levels 30-39)
- Screenshots of Potions
- tier 5 (levels 40-49)
- Screenshots of Potions
- tier 6 (levels 50-59)
- Screenshots of Potions
- tier 7 (levels 60-69)
- Screenshots of Potions
- tier 8 (levels 70-80)
- Screenshots of Potions
Poison and Potion combined chart
NOTE: These pages show only the potions crafted post LU#24 (6/14/06). Potions crafted prior to that
date for T1 to T6 have different names and effects. The recipes for potions craftable prior to LU#24 are no
longer available.
Pre-LU#24 Poison and Potion combined chart (includes T7)
Updated 11/23/07